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<div class="title">GLM_GTX_euler_angles: Matrix from euler angles</div>  </div>
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Functions</h2></td></tr>
<tr class="memitem:gaac45eaecc2f40ecdda03a7112693dabf"><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr class="memitem:gaac45eaecc2f40ecdda03a7112693dabf"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00164.html#gaac45eaecc2f40ecdda03a7112693dabf">eulerAngleX</a> (valType const &amp;angleX)</td></tr>
<tr class="memitem:ga943a94f69965d594efde254c139aaae8"><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr class="memitem:ga943a94f69965d594efde254c139aaae8"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00164.html#ga943a94f69965d594efde254c139aaae8">eulerAngleXY</a> (valType const &amp;angleX, valType const &amp;angleY)</td></tr>
<tr class="memitem:gafc6f582fa044bcece3506ffd6d31ef59"><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr class="memitem:gafc6f582fa044bcece3506ffd6d31ef59"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00164.html#gafc6f582fa044bcece3506ffd6d31ef59">eulerAngleXZ</a> (valType const &amp;angleX, valType const &amp;angleZ)</td></tr>
<tr class="memitem:gae31b378f18fb01ed6d44c3f92f76eba5"><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr class="memitem:gae31b378f18fb01ed6d44c3f92f76eba5"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00164.html#gae31b378f18fb01ed6d44c3f92f76eba5">eulerAngleY</a> (valType const &amp;angleY)</td></tr>
<tr class="memitem:gaac8d93a4b3ae4014ff8f1c5a5a793236"><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr class="memitem:gaac8d93a4b3ae4014ff8f1c5a5a793236"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00164.html#gaac8d93a4b3ae4014ff8f1c5a5a793236">eulerAngleYX</a> (valType const &amp;angleY, valType const &amp;angleX)</td></tr>
<tr class="memitem:gab2c29b80a86caa83f6b550de31e6889f"><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr class="memitem:gab2c29b80a86caa83f6b550de31e6889f"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00164.html#gab2c29b80a86caa83f6b550de31e6889f">eulerAngleYXZ</a> (valType const &amp;yaw, valType const &amp;pitch, valType const &amp;roll)</td></tr>
<tr class="memitem:ga99f4bb03efd91aac95be4ce38a5f44ce"><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr class="memitem:ga99f4bb03efd91aac95be4ce38a5f44ce"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00164.html#ga99f4bb03efd91aac95be4ce38a5f44ce">eulerAngleYZ</a> (valType const &amp;angleY, valType const &amp;angleZ)</td></tr>
<tr class="memitem:gaa309eabf292cab65cde623f398910685"><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr class="memitem:gaa309eabf292cab65cde623f398910685"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00164.html#gaa309eabf292cab65cde623f398910685">eulerAngleZ</a> (valType const &amp;angleZ)</td></tr>
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<tr class="memitem:ga6fb1d08bf5eb9320eb6520e9c27f0e80"><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr class="memitem:ga6fb1d08bf5eb9320eb6520e9c27f0e80"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00164.html#ga6fb1d08bf5eb9320eb6520e9c27f0e80">eulerAngleZY</a> (valType const &amp;angleZ, valType const &amp;angleY)</td></tr>
<tr class="memitem:ga381a4208b916cabe7244b1b77b0ea6c2"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga381a4208b916cabe7244b1b77b0ea6c2"><td class="memTemplItemLeft" align="right" valign="top">detail::tmat2x2&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00164.html#ga381a4208b916cabe7244b1b77b0ea6c2">orientate2</a> (T const &amp;angle)</td></tr>
<tr class="memitem:ga745f26f19b9c0e35c22e634e7f0c1721"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:gabbba69e91bb14442bb1b4d330235c550"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<tr class="memitem:ga4c297724e663cb77cc2cf7e4ab89b77e"><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
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</table>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<p>Build matrices from Euler angles. </p>
<p>&lt;<a class="el" href="a00019.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtx/euler_angles.hpp</a>&gt; need to be included to use these functionalities. </p>
<hr/><h2>Function Documentation</h2>
<a class="anchor" id="gaac45eaecc2f40ecdda03a7112693dabf"></a>
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          <td class="memname">detail::tmat4x4&lt;valType&gt; glm::eulerAngleX </td>
          <td>(</td>
          <td class="paramtype">valType const &amp;&#160;</td>
          <td class="paramname"><em>angleX</em></td><td>)</td>
          <td></td>
        </tr>
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</div>
<div class="memdoc">

<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. </p>
<dl class="section see"><dt>See also:</dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>

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          <td class="memname">detail::tmat4x4&lt;valType&gt; glm::eulerAngleXY </td>
          <td>(</td>
          <td class="paramtype">valType const &amp;&#160;</td>
          <td class="paramname"><em>angleX</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">valType const &amp;&#160;</td>
          <td class="paramname"><em>angleY</em>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). </p>
<dl class="section see"><dt>See also:</dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>

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</div>
<a class="anchor" id="gafc6f582fa044bcece3506ffd6d31ef59"></a>
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          <td class="memname">detail::tmat4x4&lt;valType&gt; glm::eulerAngleXZ </td>
          <td>(</td>
          <td class="paramtype">valType const &amp;&#160;</td>
          <td class="paramname"><em>angleX</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">valType const &amp;&#160;</td>
          <td class="paramname"><em>angleZ</em>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<div class="memdoc">

<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). </p>
<dl class="section see"><dt>See also:</dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>

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</div>
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          <td class="memname">detail::tmat4x4&lt;valType&gt; glm::eulerAngleY </td>
          <td>(</td>
          <td class="paramtype">valType const &amp;&#160;</td>
          <td class="paramname"><em>angleY</em></td><td>)</td>
          <td></td>
        </tr>
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<div class="memdoc">

<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. </p>
<dl class="section see"><dt>See also:</dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>

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          <td class="memname">detail::tmat4x4&lt;valType&gt; glm::eulerAngleYX </td>
          <td>(</td>
          <td class="paramtype">valType const &amp;&#160;</td>
          <td class="paramname"><em>angleY</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">valType const &amp;&#160;</td>
          <td class="paramname"><em>angleX</em>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). </p>
<dl class="section see"><dt>See also:</dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>

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          <td class="memname">detail::tmat4x4&lt;valType&gt; glm::eulerAngleYXZ </td>
          <td>(</td>
          <td class="paramtype">valType const &amp;&#160;</td>
          <td class="paramname"><em>yaw</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">valType const &amp;&#160;</td>
          <td class="paramname"><em>pitch</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">valType const &amp;&#160;</td>
          <td class="paramname"><em>roll</em>&#160;</td>
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          <td></td>
          <td>)</td>
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<div class="memdoc">

<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also:</dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>

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</div>
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          <td>(</td>
          <td class="paramtype">valType const &amp;&#160;</td>
          <td class="paramname"><em>angleY</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">valType const &amp;&#160;</td>
          <td class="paramname"><em>angleZ</em>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). </p>
<dl class="section see"><dt>See also:</dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>

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          <td class="memname">detail::tmat4x4&lt;valType&gt; glm::eulerAngleZ </td>
          <td>(</td>
          <td class="paramtype">valType const &amp;&#160;</td>
          <td class="paramname"><em>angleZ</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. </p>
<dl class="section see"><dt>See also:</dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>

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          <td>(</td>
          <td class="paramtype">valType const &amp;&#160;</td>
          <td class="paramname"><em>angleZ</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
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          <td class="paramname"><em>angleX</em>&#160;</td>
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          <td></td>
          <td>)</td>
          <td></td><td></td>
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<div class="memdoc">

<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). </p>
<dl class="section see"><dt>See also:</dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>

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          <td>(</td>
          <td class="paramtype">valType const &amp;&#160;</td>
          <td class="paramname"><em>angleZ</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">valType const &amp;&#160;</td>
          <td class="paramname"><em>angleY</em>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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<div class="memdoc">

<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). </p>
<dl class="section see"><dt>See also:</dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>

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          <td class="memname">detail::tmat2x2&lt;T&gt; glm::orientate2 </td>
          <td>(</td>
          <td class="paramtype">T const &amp;&#160;</td>
          <td class="paramname"><em>angle</em></td><td>)</td>
          <td></td>
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<p>Creates a 2D 2 * 2 rotation matrix from an euler angle. </p>
<dl class="section see"><dt>See also:</dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>

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          <td class="memname">detail::tmat3x3&lt;T&gt; glm::orientate3 </td>
          <td>(</td>
          <td class="paramtype">T const &amp;&#160;</td>
          <td class="paramname"><em>angle</em></td><td>)</td>
          <td></td>
        </tr>
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<div class="memdoc">

<p>Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. </p>
<dl class="section see"><dt>See also:</dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>

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          <td class="memname">detail::tmat3x3&lt;T&gt; glm::orientate3 </td>
          <td>(</td>
          <td class="paramtype">detail::tvec3&lt; T &gt; const &amp;&#160;</td>
          <td class="paramname"><em>angles</em></td><td>)</td>
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<p>Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also:</dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>

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          <td class="memname">detail::tmat4x4&lt;T&gt; glm::orientate4 </td>
          <td>(</td>
          <td class="paramtype">detail::tvec3&lt; T &gt; const &amp;&#160;</td>
          <td class="paramname"><em>angles</em></td><td>)</td>
          <td></td>
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<div class="memdoc">

<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also:</dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>

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          <td class="memname">detail::tmat4x4&lt;valType&gt; glm::yawPitchRoll </td>
          <td>(</td>
          <td class="paramtype">valType const &amp;&#160;</td>
          <td class="paramname"><em>yaw</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">valType const &amp;&#160;</td>
          <td class="paramname"><em>pitch</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">valType const &amp;&#160;</td>
          <td class="paramname"><em>roll</em>&#160;</td>
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          <td></td>
          <td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also:</dt><dd><a class="el" href="a00164.html" title="Build matrices from Euler angles.">GLM_GTX_euler_angles: Matrix from euler angles</a> </dd></dl>

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